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    <title>Witriol&#39;s blog</title>
    <subtitle>Technology, photography, and software engineering</subtitle>
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    <updated>2026-06-01T00:00:00+00:00</updated>
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    <entry xml:lang="en">
        <title>Building a Rychlé šípy adventure for a six-year-old</title>
        <published>2026-06-01T00:00:00+00:00</published>
        <updated>2026-06-01T00:00:00+00:00</updated>
        
        <author>
          <name>witriol</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://witriol.cz/en/blog/2026/06-rychle-sipy-browser-adventure/"/>
        <id>https://witriol.cz/en/blog/2026/06-rychle-sipy-browser-adventure/</id>
        
        <summary type="html">&lt;p&gt;My son has spent a lot of time listening to Jaroslav Foglar’s books, and I often read them aloud to him too. That gave me the idea of making a game where he could join Rychlé šípy on an adventure of his own.&lt;/p&gt;
&lt;p&gt;The result is &lt;strong&gt;Rychlé šípy: Hledání ježka v kleci&lt;/strong&gt;, a Czech adventure game that runs in the browser. I built it for a phone or tablet held in landscape, with spoken dialogue and simple touch controls so that a young child can follow the story without having to read everything.&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>Bringing old Čtyřlístek games back to life for my son</title>
        <published>2026-03-01T00:00:00+00:00</published>
        <updated>2026-03-01T00:00:00+00:00</updated>
        
        <author>
          <name>witriol</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://witriol.cz/en/blog/2026/03-running-old-games-ctyrlistek/"/>
        <id>https://witriol.cz/en/blog/2026/03-running-old-games-ctyrlistek/</id>
        
        <summary type="html">&lt;p&gt;My brother and I used to play the Czech Čtyřlístek games that came with Nesquik cereal promotions. Years later, I still had the CDs and wanted my son to try them. I expected a little compatibility troubleshooting. Getting from those discs to a playable game took rather more work.&lt;/p&gt;
&lt;p&gt;My own computers run Linux or macOS. A Windows 11 laptop from work seemed like an easy alternative, but the games crashed there too. Eventually I got all three running in Wine inside Docker, with the picture, sound, and controls accessible from a browser.&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>DLQ: a download queue for a home server</title>
        <published>2026-02-18T00:00:00+00:00</published>
        <updated>2026-02-18T00:00:00+00:00</updated>
        
        <author>
          <name>witriol</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://witriol.cz/en/blog/2026/02-dlq-download-queue/"/>
        <id>https://witriol.cz/en/blog/2026/02-dlq-download-queue/</id>
        
        <summary type="html">&lt;p&gt;For years, I used &lt;strong&gt;JDownloader2&lt;/strong&gt; on my home server. It ran in Docker, and I controlled its desktop interface through VNC in a browser. The downloads worked. Managing them was the part that wore me down.&lt;/p&gt;
&lt;p&gt;Pasting links meant dealing with clipboard sharing between the browser and the remote desktop. The window never quite fit, and using it from a phone was awkward. In my setup, adding links from the command line also meant going through MyJDownloader and an online account. I wanted something I could control directly on my own server.&lt;/p&gt;
&lt;p&gt;So I built &lt;strong&gt;DLQ (Download Queue)&lt;/strong&gt;: a service that keeps a download queue, exposes an API, and can be driven from a terminal or a web page. It also gave me a practical reason to learn Go and SvelteKit.&lt;/p&gt;
&lt;p&gt;The code and setup instructions are in the &lt;a rel=&quot;external&quot; href=&quot;https://github.com/Witriol/dlq-download-queue&quot;&gt;DLQ repository&lt;/a&gt;.&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>Překresleno.cz: image conversion without uploading your photos</title>
        <published>2026-01-16T00:00:00+00:00</published>
        <updated>2026-01-16T00:00:00+00:00</updated>
        
        <author>
          <name>witriol</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://witriol.cz/en/blog/2026/01-in-browser-image-converter-webassembly/"/>
        <id>https://witriol.cz/en/blog/2026/01-in-browser-image-converter-webassembly/</id>
        
        <summary type="html">&lt;p&gt;A photo is in the wrong format. You need a JPEG for an attachment, a smaller image for a website, or a quick preview of a camera RAW file. It should be a small job, yet many online converters start by asking you to send the original to their server.&lt;/p&gt;
&lt;p&gt;I wanted a tool that could do the conversion on the device already holding the file. That became &lt;strong&gt;&lt;a rel=&quot;external&quot; href=&quot;https://prekresleno.cz&quot;&gt;Překresleno.cz&lt;/a&gt;&lt;/strong&gt;: select images, choose a format and size, then download the results. Image processing happens in the browser, without an account or an upload of the photos.&lt;/p&gt;</summary>
        
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